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Computer-Assisted Learning: Evidence from A Randomized Experiment

Author

Abhijit Banerjee, Esther Duflo & Leigh Linden

Massachusetts Institute of Technology (Banerjee & Duflo); Columbia University (Linden)

October 2003

Summary

This 15-page report presents preliminary results obtained after the first year of a 2-year randomised evaluation of a computer assisted learning (CAL) programme implemented by the non-governmental organisation (NGO) Pratham in Vadodara, India. As background, the authors note that, when used as a supplement to regular instruction, CAL can be a promising strategy for improving the quality of education in developing countries. "Good educational software can be reproduced at nominal cost, and well-designed educational games can sustain interest and curiosity even in an otherwise dull school environment." This approach could be especially fruitful in India, where the high-tech sector is both successful and visible. "Unfortunately, despite the general excitement, there exists very little rigorous evidence of the impact of computers on educational outcomes and no reliable evidence for India or other developing countries. Furthermore, what evidence that exists is not particularly encouraging..."

Motivated by a desire to address this dearth of evidence, the authors begin by describing Pratham's CAL programme. Specifically, the government delivered 4 computers to each of 100 municipal primary schools in the city (80% of the public schools). A survey conducted by Pratham in June 2002 suggested that very few of these computers were actually used by the children, however: "most of the computers remained in their boxes, for want of anyone capable of operating them." In response, Pratham hired a team of instructors from the local community and provided them with 5 days of computer training. They then provided children in the fourth standard with 2 hours of shared computer time per week (2 children sharing one computer) to play a variety of educational computer games chosen because they emphasised some of the basic competencies in the mathematics curriculum. The instructors encouraged each child to play games that challenged the student's level of comprehension, and - only when necessary and/or prompted by the children - they helped individual children understand the tasks required of them by the game. (They provided no general instruction in mathematics.)

In brief, this evaluation found that, in its first year, the programme had a large and significant effect on test scores in math, an effect comparable for boys and girls and significant at all levels of the distribution (although somewhat larger for children at the bottom of the skill distribution range). While the first semester of the intervention showed very insignificant effects, the overall effect over the entire year showed substantial improvements over the first 4 months, with average scores on a 50-point math test rising from 14.9 to 29.0 in the "treatment group" but only from 15.5 to 25.0 in the control group. However, the programme seems to have had no spillover on language competencies; "this indicates that the more interactive, computer-based approach to learning might not have created a greater enthusiasm for learning overall."


Contact

Abhijit Banerjee

Ford Foundation International Professor of Economics

Massachusetts Institute of Technology

Tel: 617-253-8855

banerjee@mit.edu

Esther Duflo

Abdul Latif Jameel Professor of Poverty Alleviation and Development Economics

Massachusetts Institute of Technology

Tel: 617-258-7013

eduflo@mit.edu

Leigh Linden

Assistant Professor in Economics, International and Public Affairs

Columbia University

Tel: 212-854-1674

leigh.linden@columbia.edu

Related Summaries

Source


Placed on the Communication Initiative site October 17 2006
Last Updated September 23 2007



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Excellent article, however its timeliness could be better, it has been shared here over 3 years since the results were published

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